101 things I learned in architecture school

Recuerdo que lo compré porque me sobraban 13$ en el MoMa, nunca esperé que fuera a resultarme indispensable. 101 Things I learned in Architecture School por Matthew Frederick es un "must have" para cualquier estudiante en arquitectura.

Se compone de 101 consejos, recordatorios y tips sobre lo que trata la carrera, los obstáculos a enfrentar, conceptos que jamás se deben olvidar e inspiración para esos momentos de estrés o de bloqueamiento mental, acompañados por simpáticas ilustraciones.

La manera más óptima de leerlo es al azar.

Conceptos desde qué es una línea, composición, trabajar con modelos, pequeñas ilustraciones complementarias, tips de dibujo, frases de famosos arquitectos, procesos de trabajo, consejos de diseño y muchos más están a tu alcance por alrededor de 12$usd (oh mis comerciales).

Algún sneak peak:
28. A good designer isn't afraid to throw away a good idea.
Just because an interesting idea occurs to you doesn't mean it belongs in the building you are designing. Subject every idea, brainstorm, random musing, and helpful suggestion to careful, critical consideration. Your goal as a designer should be to create an integral whole, not to incorporate all the best features in your building whether or not they work together.
Think of a parti as an author employs a thesis, or as acomposer employs a musical theme: not every idea a creator conjures up belongs in the work at hand! Save your good but ill-fitting ideas for another time and project - and with the knowledge that they might or not work then, either.

53. A good building reveals different things about itself when viewed from different distances.

72. Design with models!
Three-dimensional models- both material and electronic- can help you understand your project in new ways. The most useful model for designing is the building massing model - a quick material (clay, cardboard, foam, plastic, sheet metal, found objects, and so on) study by wich you can easily compare and test design options under consideration.
Carefully crafted, highly detailed finish models are not useful as design tools, as their purpose is to document design decisions already made rather than help evaluate ideas under consideration.

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